Space Hunters: The Reborn

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🚀 Update 02/07/2025

Improvements and New Features

Welcome to a new update of our gaming ecosystem! On this occasion, we have worked hard to improve the experience for our players, optimizing key functions and adding exciting new mechanics. Below, we detail all the news:


Index

  1. The HUB Shop
  2. The Tech Pass
  3. The HCREDIT Burn Cycle
  4. The Inventory
  5. The Gacha Machine
  6. Black Market
  7. HUB Marketplace
  8. Marketplace Mechanics
  9. Wallets
  10. Energy and Experience
  11. Tech: Generators
  12. Generator Delegation

The HUB Shop

The shop within the HUB is a centralized space where you can find items from all the games and expansions in our ecosystem. Although for now we only play Tech: Generators, it is important to note that this shop is designed to grow along with the ecosystem.

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Improvements made:

Available Potion Types:

Name Description
Energy Capsule Restores 25% of your total energy.
Energy Vessel Restores 50% of your total energy.
Energy Cask Restores 100% of your total energy.
EXP Wisdom Increases learning capacity by 20% for 12 hours.
EXP Jnymn Increases learning capacity by 30% for 1 day (24 hours).
EXP Schlr Increases learning capacity by 40% for 2 days (48 hours).
EXP Sage Increases learning capacity by 50% for 3 days (72 hours).
EXP Elder Increases learning capacity by 60% for 5 days (120 hours).
EXP Champ Increases learning capacity by 70% for 7 days (168 hours).
EXP Hero Increases learning capacity by 80% for 10 days (240 hours).
EXP Lgnd Increases learning capacity by 90% for 12 days (288 hours).
EXP Myth Increases learning capacity by 100% for 15 days (360 hours).

Note: Some items will only be available in $HCASH and others only in TON.

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The Tech Pass

The Tech Pass remains an essential tool to maximize your income and progress in the game. In this update, we have made adjustments to give you more flexibility.

Highlighted changes:

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The HCREDIT Burn Cycle

We have adjusted the burn cycle of HCREDIT to optimize its use and dynamism in the ecosystem.

Changes made:

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The Inventory

The inventory is a crucial component of your gaming experience, as it houses all your items in a centralized manner. We have made several improvements to optimize its functionality.

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Novelties:

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The Gacha Machine

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The Gacha Machine is an exciting mechanic that allows you to obtain free consumable items to use in Tech: Generators. You can find it in the drop-down menu by clicking on your profile picture.

Main features:

  1. Access the workshop:
    • Below the ship map, you will find a button called “Engineers”.
    • By tapping it, you will enter the workshop section (Alpha), where you will see two tabs:
      Inventory: Shows the available consumables for use.
      Supplies: A mini-shop within the game where you can buy more supplies without closing the game.
  2. Consumables application:
    • To use an item with a direct effect (applied to a specific generator), you must first select the generator at the top of the screen.
      • Important: If you do not have engineers hired in generators, the consumable will not take effect and will be lost. Make sure to hire engineers before applying them.
      • Fatigue Effect If you use more than one consumable on the same generator, the first consumable will have its full 100% effect. However, applying more effects cumulatively will trigger an exponential fatigue effect. The same applies to global consumables that affect all your engineers in general.

What is the Fatigue Effect?

The Fatigue Effect is a rule that limits the effectiveness of consumables when multiple are used simultaneously. It works as follows:

You can use consumables indefinitely, but the Fatigue Effect prevents abuse of the mechanic.

  1. Types of effects:
    • Some items have global effects, affecting all generators or engineers.
    • Others have direct effects, impacting only a specific generator.
    • Certain items are designed to counteract negative effects and will only work if the engineers or generators are under the influence of such an anomaly.

List of Available Consumables:

Carefully read the item description before using it to ensure you make the most of its effect.

Name Description
Energy Boost Increases the base power of the generator by 2% for 1 hour.
Energy Crystal Increases the base power of the generator by 10% for the next cycle.
Production Boost Increases the base power of the generator by 15% for the next 3 cycles.
Energy Reinforcement Increases the base power of the generator by 15% for 10 hours.
Reinforcement Battery Increases the base power of the generator by 15% for 1 hour.
Temporary Overcharger Increases the base power of the generator by 20% for 3 cycles.
Nexus Generator Increases the base power of all generators by 20% for 2 hours.
Advanced Energy Core Increases the base power of the generator by 30% for 2 hours.
Supreme Power Crystal Increases the base power of the generator by 50% for 1 hour.
Experimental Additive Increases the base power of the generator by 25% for 1 hour.
Cycle Controller Reduces the duration of the next cycle by 10%.
Flow Controller Reduces the cycle duration of the generator by 10% for 6 hours.
Cooling Device Reduces the cycle duration of the generator by 2 hours.
Failure Reduction Device Reduces the duration of the next cycle by 5%.
Thermal Protector Restores up to 25% of the generator’s hashrate during an anomalous event.
Anti-Overload System Prevents overload increase during the next 2 rest cycles.
Protection Crystal Restores up to 15% of the generator’s hashrate for 2 hours.
Energy Shield Restores the generator’s hashrate for 30 minutes.
Invisibility Cloak Restores the generator’s hashrate for 1 hour.
Infinite Substance Restores the generator’s hashrate for 1 hour.
Autonomous Repairer Restores up to 10% of the generator’s hashrate until the end of the current cycle.
Repair Nanobots Restores up to 20% of the generator’s hashrate for 30 minutes.
High-Performance Nanobots Restores up to 50% of the generator’s hashrate for 1 hour.
Elite Repairer Restores the generator’s hashrate for 1 hour.
Ray of Hope Restores the generator’s hashrate until the end of the current cycle.
Stabilizer Reactor Forces the generator to produce 10% more hashrate for 4 hours.
High-Energy Fuse Eliminates overload during the next medium cycle.
Advanced Control Interface Restores the generator’s hashrate until the anomaly is resolved.
Stabilization Powder Restores the generator’s hashrate for 1 hour.
Energy Injector Increases the engineer’s hashrate by 5% for 8 hours.
Automatic Repairer Increases the engineer’s hashrate by 5% for 24 hours.
Toolkit Increases the engineer’s hashrate by 5% for 30 minutes.
High-Efficiency Pills Increases the engineer’s hashrate by 10% for 1 hour.
Stabilization Crystals Restores up to 5% of the engineer’s hashrate for 2 hours.
Precision Gear Increases the engineer’s hashrate by 20% for 2 hours.
Maximum Efficiency Additive Increases the engineer’s hashrate by 40% for 1 hour.
Virtual Contractor Reduces engineer hiring costs by 50% on the next contract.
Contract Extender Extends current contracts by 5 hours.
Automated Contracts Extends current contracts by 10 hours.
Resilience Supplement Restores up to 15% of the engineer’s hashrate for 1 hour.
High-Tech First Aid Kit Restores up to 30% of the engineer’s hashrate during the current contract.
Safety Device Restores up to 10% of the engineer’s hashrate for 30 minutes.
Energy Link Increases the engineer’s hashrate by 15% for 12 hours.
Energy Boost Battery Increases the engineer’s hashrate by 15% for 1 hour.
Engine Boost Increases the engineer’s hashrate by 20% for 1 hour.
Emergency Charge Restores the engineer’s hashrate for 30 minutes.

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Black Market

The Black Market is a new mechanic designed to offer an alternative play-to-earn, allowing users to quickly monetize some of their items. This feature was initially launched with the 4 basic elements of the Chat-Adventure game.

How it works:

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HUB Marketplace

The HUB Marketplace is a centralized market where you can buy and sell all items from all games in our ecosystem. To facilitate the experience, we have implemented filters that allow you to browse and find what you need quickly.

How to sell an item:

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  1. Go to your Inventory.
  2. Select the item you want to sell.
    • If you see the “Sell” button, click directly.
    • If you see “Action”, click that button first and then select “Sell”.
  3. Enter the sale price and confirm by clicking “Sell” again.

Elements:

To sell Elements in the Marketplace, you must first decide the quantity you want to sell. If you want to sell individually, you can do so, or you can group 100 identical elements into a new item called “Pot” or “Box”, which represents the 100 units. You can do this from the inventory by pressing the “Action” button and then selecting “Bulk”. If you want to reverse the process, follow the same steps, but instead of selecting “Bulk”, choose “Split” to divide the item back into individual units. In summary, you can sell one by one or in groups of 100.

Action : alt text

Bulk: alt text

All market offers are automatically sorted by price from lowest to highest.

NOTE: For now, project items can only be traded and not transferred, but we will soon add that function and even scholarship models for users who wish to create scholarships.

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Marketplace Mechanics

This Marketplace is unique and was specifically designed to protect your assets. Below, we explain the rules that ensure fair and balanced trading.

Marketplace Restriction

Users below level 15 will not be able to use the Marketplace.

Rules for protection against “price dumping”:

  1. Minimum price limit: You cannot set a price lower than 10% of the Floor Price of the same item.
  2. Protection against the official shop: If the item is available in the shop, you cannot set a price lower than 50% of the shop price.
  3. Sale fee: Listing an item for sale is free, but once sold, the system will deduct a 10% commission.
  4. Cancellation fee: If you decide to cancel a listing, the system will take a 1% of the previous price.
  5. Price adjustment fee: Each time you modify the price of an item, the system will deduct a 1% of the previous price.

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Wallets

In this update, we have simplified wallet management. Now, you can only link wallets related to TON. This ensures a safer and smoother experience when making purchases on our platform.

Future improvements:

We plan to add more functions within this menu in future updates. For now, the main focus is to allow you to link your wallet to make purchases seamlessly.

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Energy and Experience

Energy and experience are two new features that we have activated in this update. As many of you know, these are two very important features in your unique shared experience profile, as the level you achieve and the experience you earn works across all our games. Let’s start by discussing the details:

Energy:

Not all actions in the ecosystem will consume energy, but many of them do to complement balance and eliminate exploitation in any possible aspect, but also promote a solid foundation of work distribution among different activities. It is important that you understand how to efficiently distribute your energy to optimize your performance. Here are data on the activities that currently consume energy:

At this time, energy does not recharge passively. This feature will only be available in “Safe Zones” in future updates of Chat-Adventure.

For now, you can recover energy points by using:

Where to Obtain These Items:

Upcoming Updates

We are working on expanding the options available for managing your energy.

Experience:

Experience is basic and necessary to unlock many things in the project, specifically reaching the trust level for withdrawals, which would be level 15. The activities that will provide experience in this first update are:

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Tech: Generators

Exit button:

We added a button for immediate exit from the game to the HUB, improving the user experience and time consumption.

Engineers’ Earnings:

Now, the distribution of engineers’ earnings will depend on efficiency. For now, the only model that alters efficiency is through the use of consumables. The more boosted your engineers are, the more earnings they will get. To explain it simply, the 65% that is divided among the engineers will use the same pool model as the generators. The more efficient your engineers are, the more percentage of that pool you will earn. The more boosted the engineers are, the higher percentage of earnings they will receive.


Anomalies:

Mechanics of Anomalies

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The system will notify in the main chat when an anomaly is about to occur, alerting players about its possible impact. In the game, a mini radar will show the name of the anomaly and the types of generators that will be affected, either positively or negatively.

By interacting with the yellow alert symbol on the affected generators, a window with detailed information will pop up, including:

The algorithm we are developing for anomalies works with many data points seeking to simulate intelligence, so it will improve in practice. We aim for it not to be abusive and to become quite random, simulating the creation of events in a natural realistic way. That is, we will try to ensure it does not affect any generator negatively in a suffocating way nor favor any generator excessively in a continuous manner.


Generator Upgrades:

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To upgrade the generators, you need to enter the Upgrade option below the ship map and follow these steps:

  1. Select the generator you want to upgrade.
  2. Tap the central tab “Equipped”.
  3. Buy additional slots to expand the mechanical capacity of the generator. The price of slots increases exponentially with each expansion to maintain balanced gameplay. All generators have slot prices according to their original base power. Slots are permanent.
  4. Equip parts obtained in Parts Pack to improve the generator’s hashrate.
Available parts:

Generator Delegation:

alt text This update introduces a new mechanic of shared work, which we call “Delegation”. In simple terms, it involves assigning a player the role of Operator and having them handle operating your generator, that is, turning it on during the established time in the contract and while doing so, they receive a percentage of the profits generated by your generator.

Details:
Step-by-step of delegation:

To delegate, you must tap inside your generator the option to the right of the ignition button, then set the terms:


Selling Generators:

A new round of generators will be put up for sale in the shop, details will be announced soon but basically, it will focus on users who do not have Generators and other requirements seeking to diversify owners to improve the efficiency of the ship by increasing the availability of more generators powered given the current irresponsibility of some owners. But, if you are currently an owner, to sell a generator, the following requirements must be met:

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