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In this update, we’ll be brief. We will summarize and highlight the new features, changes, and adjustments to the SH ecosystem.
Check the latest updates from the main page in the Updates List.
Read the Tech Generators game Whitepaper.
As many of you know, Space Hunters has been migrated to a new AWS server. It took time, but we successfully improved game performance and, most importantly, player security.
We also used this opportunity to advance features that will be released soon. From now on, we won’t need to stop development due to server limitations, as all services are centralized.
This wasn’t just a basic migration, but a full code refactor to improve structure and scalability. After several testing phases, we’re ready to reopen, even if many new features are still in progress.
The user experience has been greatly improved in the mini app.
We now limit how many packs can be opened simultaneously, depending on the item type. For example, Ticket redemption is capped at 1,000 per batch.
The new catalogue shows the game’s cover as a preview. Inside, you can see gameplay screenshots and a game summary. More content will be added soon.
Over 300 in-game items and icons were redesigned for a more polished experience.
We’ve added partial support for 24 languages in the mini app, nearly completing full translation. This improves user experience significantly.
Now you can edit your HUB username (10 HCASH fee) and your referral code (0.5 HCASH fee) directly in your profile.
The store now displays all items in $HCASH. Prices are currently fixed but will become dynamic based on supply and demand soon.
Buff consumables can now be applied 1 by 1 or in sets of 3. The “Apply All” button was removed to avoid triggering the fatigue effect by mistake.
In the Engineer Workshop, you can now see how many engineers are assigned and their total power per generator without leaving the view.
You can now transfer HCASH to other accounts:
Link your X account to auto-complete social tasks and receive passive $HCREDIT every time you mention the game.
We’re returning to our original roadmap, with some balance and quality-of-life improvements.
Reward distribution changed:
However, Engineers can now fight for their share using buffs and upcoming mechanics.
You must now wait a few minutes after a contract expires before rehiring in that same generator. This promotes rotation and fairer play.
Igniting a generator now temporarily costs 80 $HCREDIT. Soon, this cost will switch to Micro Energy Cubes, generated by engineers from radioactive energy.
EXP requirements were adjusted based on current features and past patch issues.
The Golden Hash Core event will resume for the 24h that were left before maintenance. This part grants +4000 hash and is burned if removed.
Available in 3-day, 7-day, 15-day, and 30-day versions. Buying multiples extends the expiry.
Engineers can now be affected by anomalies (positive or negative), with effects ranging from 1% to 100%. Keep an eye on your radar!
The limit of 100 items per sale has been removed. You can now sell any quantity of items in the Black Market.
Influencers and community members will receive codes for discounts and gift rewards via the Gifts menu. More scalable features are coming.
With $HCREDIT burning every 30 days, we’ve introduced HCREDIT Cards:
A set of helpful Telegram bot commands now available:
We’ll be posting more updates via announcements and new blog posts to keep the flow of information clean and structured. As new features are finalized, they’ll be shared with full guides to avoid confusion.
Thank you for your support!