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Hunter Cash
Index
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Total Supply and Distribution
Total Supply
- Fixed at 1 billion tokens, strategically allocated over a 10-year period to support long-term economic stability.
Distribution Breakdown
- Game Modes: 70% allocated to in-game rewards.
- Marketing Strategy: 6.5% dedicated to marketing efforts.
- Token Liquidity Funds: 3.5% reserved for liquidity funds.
- Ecosystem Innovation: 15% reserved for future innovations within the ecosystem.
- Strategic Partners and Investors: 5% allocated to strategic partners and investors.
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Dual Economy
Secondary Token ($HCREDIT)
- Description: $HCREDIT is an auxiliary utility-focused currency that facilitates smoother transactions for frequent or smaller-scale activities within the game.
- Community Engagement: Encourages community interaction by rewarding participation, offering players free entry to games, and allowing them to progress and earn $HCASH.
- Deflationary Model: Every 30 days, all unused $HCREDIT balances are burned, resetting the secondary economy to prevent oversupply.
- Recycling: Fees collected from transactions contribute to currency recycling and periodic burns, preventing inflation and supporting the long-term value of both tokens ($HCASH and $HCREDIT).
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Mining and Recycling Model
Mint on-Demand
- The supply of $HCASH is minted as it is mined by players.
- Maximum Annual Supply: Up to 9% of the total supply (90 million $HCASH) can be mined each year.
- Gradual Distribution: If certain game modes are underutilized or still in development, less than 9% may be mined annually, increasing the scarcity of $HCASH.
- First Year: It is expected that less than 30 million $HCASH will be mined, extending the supply and creating a solid economic foundation.
- After the Tenth Year: Unminted tokens from the annual supply will become part of the additional cycle after the 10th year, adding to the reserve supply starting from year 11.
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Key Token Features
Multi-Games
- $HCASH will be the primary currency in all games within the ecosystem.
Auto-Liquidity
- This token’s algorithm includes a 4% auto-liquidity model with each on-chain buy/sell transaction.
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Market and Fees
Market Listing Fee
- First Time Free: The first time a user lists an item, there is no fee.
- Edit/Relist: If the user edits, cancels, or relists the same item, a fee of 1% of the listed price will be charged.
- Anti-Low-Price (APD): This security measure prevents price drops caused by unnecessary competition, bots intentionally lowering prices, and other harmful actions.
Market Sales Fees
- Sales Fee: 10% of the sale, sent directly to the Treasury.
Black Market (NPC)
- Price Ratio: NPCs offer prices based on factors such as economic activity and player activity.
- Black Market Fee: 8%, 2% lower than the regular market.
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Anti-Price-Drop System
- Price Threshold: Limits price selection to a maximum of 10% below the floor price of the item in the market, or 50% in the case of items sold in the in-game store.
- Objective: Prevent intentional price drops of items, protecting the value of players’ and investors’ assets.
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Items for Sale
- When an item is for sale, it is no longer available in the player’s inventory and cannot be used in the game until it is removed from the market.
- To withdraw or modify an item, players must access the market and use the corresponding filter.
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Conclusion
The economic model of $HCASH is designed to ensure a sustainable, deflationary, and fair economy for all participants in the ecosystem. With features such as the dual model ($HCASH and $HCREDIT), optimized mining system, smart fees, and anti-exploitation measures, this project aims to create a balanced and profitable gaming environment for both casual players and dedicated investors.
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